
Software Development and Object-oriented Programming
In this course, Professor Sean Davis covers a range of core topcis critical to a successful computer science degree and career. Summary of course contents
Use of Software Development Tools: Debugging techniques, especially using UNIX debugging aids such as gdb/ddd. Effective use of windowing environments, such as X windows and emacs. Program development as multi-file modules, and use of the UNIX “make” program to organize them.
The UNIX Environment: First-level understanding of the nature of UNIX processes and job control. UNIX hierarchical file system. Use of system files such as library and “include” files.
Advanced Programming Concepts: Pointers, recursion, file manipulation. Singly-and doubly-linked lists, and if time permits, one or more topics chosen from: binary trees; queues; stacks.
Programming Techniques: The material introduced in ECS 30 on stepwise refinement, documentation, multi-file program design, time/storage tradeoffs, and so on is continued here. There is particular emphasis on
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