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The Clockwork Game Design Podcast - deep links to episodes

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Jan 21 2022:Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
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Jan 12 2022:Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
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Aug 13 2021:Let’s talk about Magic: The Gathering, with two experts
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Jul 27 2021:Free-to-play, Gacha games and game design discourse with Dan Felder
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May 5 2021:Math for Game Designers, with Alexander King
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Apr 5 2021:Talking RPGs with Dayan Radisic
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Mar 23 2021:Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
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Mar 10 2021:Interview with Jaron Kong, creator of Quantum Protocol
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Mar 2 2021:Conversation with Justin Ma
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Jan 25 2021:RPGs and more, with Tanya X. Short
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Dec 12 2020:A Conversation with Raph Koster
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Oct 25 2020:Brett Lowey on win conditions and ideal design theory
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Sep 23 2020:Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
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Aug 18 2020:Kyle Kukshtel on indie strategy game design and development
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Jul 29 2020:Adam Stewart of One Man Left, on tactics games, and game dev survival
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Jul 9 2020:CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
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May 28 2020:Kickstarters and Game Design Theory with Fabian Fischer
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May 8 2020:CGD Podcast Episode 73 – Emergent Complexity
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Apr 3 2020:Richard Terrell on Smash Bros and more
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Mar 5 2020:A conversation with Arnold Rauers of TiNYTOUCHTALES
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Feb 6 2020:CGD Podcast Episode #70: Actor removal, and thoughts on score systems
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Jan 23 2020:“Easy” Games, with Brett Lowey
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Jan 13 2020:CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry
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Dec 12 2019:Prospects for Indie Devs, with Jeremiah Reid
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Nov 26 2019:A conversation with Elizabeth Hargrave
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Oct 19 2019:How to not-hate marketing, Kickstarter tips, and my next big game
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Aug 31 2019:BONUS: Humane Storytelling with Jenny Bee
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Aug 2 2019:Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
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Jul 21 2019:Rob Daviau
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Jul 16 2019:Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
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Jul 10 2019:Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
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Jul 3 2019:Tim Fowers
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Jun 18 2019:CGD Episode 57: Smoothness in game design (and other topics)
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May 15 2019:DanC on the reasons for making games
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Apr 18 2019:Daniel Moore on music theory, formalism, and difficulty
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Mar 19 2019:CGD Podcast: Updates, League of Legends, and being a solo coder/designer
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Feb 8 2019:“Decisions”, XCom’s “creeping problem”, and paper prototyping
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Jan 25 2019:CGD Podcast Episode #52 – Start of Season 2!
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Jan 6 2019:Will Partin on Artifact and Platform Capitalism
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Nov 22 2018:Some thoughts about CRPGs, and why I want to make one
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Sep 19 2018:CGD LIVE! Everything wrong with a 2012 Gamasutra article of mine
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Sep 1 2018:The future and present of Escape the Omnochronom!
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Jul 3 2018:CGD Podcast Episode 46 – Against Management (and Decisions?)
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May 12 2018:Naomi Clark on systems thinking and social responsibility
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Mar 7 2018:Jon Shafer on pushing the 4X genre forward
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Nov 25 2017:Art is People Too
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Oct 28 2017:Single Player Competition: Strategy Games You Can Live In (my Indiecade ’17 Talk)
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Sep 6 2017:CGD Podcast Ep. 41 – This summer, being anti-social, and Push the Lane
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Jul 11 2017:Interview with Greg Street, Lead Designer at Riot Games
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Jun 22 2017:Interview with James Lantz, designer of Invisible, Inc.
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